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HIRÞ (pronounced hɪrð, i.e., with a th-sound as in "the" at the end) is a two-player abstract strategy game in which two leaders (Viking kings) fight over control of a piece of land. The first to either control the five middle spaces or push the other player's king off the board wins.
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Available on: 31/01/2014
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Sem dúvida a minha loja favorita de board games.Muito bons preços, excelentes portes e rapidez de entrega sempre em condições perfeitas.Recomendo vivamente esta loja.
Entrega super rápida.Yo que vivo en una zona rural y de difícil acceso me llego el paquete en la fecha acordada.Excelente servicio!
Gracias por el servicio impecable, contestan en muy poco tiempo, en definitiva estoy encantado por como gestionan la tienda, de cine, no voy a dudar en volver a comprar ni en recomendar vuestra página. Muchas gracias por la calidad y el servicio...
100% fiável na compra e na entrega! Obrigado!
Excelente tienda, con la mejor ofertas de juegos y a un muy buen precio, pero lo que mas se valora es la increíble atención que prestan. 100% recomendado!!
Esta web es la repanocha!
Excelente atencion. El envio llego en dos dias al pais y a la semana ya los tenia. Caja muy bien embalada, todo llego intacto.
Como siempre excelente servicios, rápidos y veloces como el rayo !!! Pedido el viernes por la mañana y el sábado por la mañana llego a Tarragona. Como siempre precios super razonables e incluso con algún descuento. Embalaje super correcto. Vaya...
HIRÞ (pronounced hɪrð, i.e., with a th-sound as in "the" at the end) is a two-player abstract strategy game in which two leaders (Viking kings) fight over control of a piece of land. The first to either control the five middle spaces or push the other player's king off the board wins. Although it has a relatively small board (eleven squares), the ability to use moves to build stronger units makes the gameplay quite intricate. The game is designed in recent times but with the ambition of resembling a game that could potentially have been found in a Viking grave.
In the game, the players start on each short end of the board and take turns. Each turn they can make five moves. For a move, a player either moves one piece (Hird or King) one step, moves a Hird into or off a Karve (boat), or moves a Karve and all Hirds on it one step. A Karve may have at most four Hirds on it. Pieces entering empty spaces have to stop. Pieces entering enemy-controlled spaces stop on the line between the spaces. After a player's five moves, any conflicts (pieces on lines) are resolved. All pieces except empty Karve are worth 1. The King is tiebreaker. In case of a loss, solitary Hirds are removed from the game, Karves and Hirds in Karves are removed from play, and Kings have to retreat to an adjacent empty or friendly space. If there are no possible squares for the King to move to, the player loses. If after their turn a player controls all five middle spaces, that player wins.
There is also a doubling coin in the game affecting points received if several games are played. Normally a game is won after receiving five points.
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HIRÞ (pronounced hɪrð, i.e., with a th-sound as in "the" at the end) is a two-player abstract strategy game in which two leaders (Viking kings) fight over control of a piece of land. The first to either control the five middle spaces or push the other player's king off the board wins.
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