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HIRÞ (pronounced hɪrð, i.e., with a th-sound as in "the" at the end) is a two-player abstract strategy game in which two leaders (Viking kings) fight over control of a piece of land. The first to either control the five middle spaces or push the other player's king off the board wins.
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Available on: 31/01/2014
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Increíble web, todo bien organizado y fácil de encontrar. Pero lo mejor está en la maquinaria, el comandante J, experto entre expertos, y profesional entre los profesionales. Un gustazo. Por cierto, ahora voy a ver si miramos un poco, que algo cae.
Felicitaciones Jon!rnHa quedado muy bonita la nueva página :)rnrnUn abrazo desde Argentina, y mil gracias por tan excelente atención que siempre brindas.
Hola chicos, acabo de hacer un pedido para estrenar vuesta nueva web, me uno a la totalidad de clientes satisfechos al 100% con la seriedad, rapidez y eficacia de esta tienda, la recomiendo encarecidamente, si te gustan los juegos este es tu...
Muy buen producto , la verdad la velocidad de envio fue mucho mejor de lo esperado, pense tardaria unos meses en llegar, estoy en san diego california, tomo 3 semanas en llegar y al principio estaba dudando y mandaba muchas preguntas y siemrpe...
Si hay algo que aprecio y valoro es la atención al cliente. Sé de primera mano lo importante que es. Jon me tiene fidelizado hasta la médula, y eso que sólo hace unos pocos meses que descubrí su tienda online. Su trato es magnífico y su tienda muy...
Parece que me llevé el último ASL Starter Kit 1 (lo siento, gente). Me ha llegado perfecto y con instrucciones en español.\r\n\r\nGracias, Planeton!
Solamente una palabra: rnrnExcelente!!!rnrnmanolovila
En mi opinión, la mejor tienda que conozco, tienen una descripción del producto muy buena, el envío por mensajería bien, y la atención al cliente inmejorable. En uno de los pedidos que realiza, se produjo un...
HIRÞ (pronounced hɪrð, i.e., with a th-sound as in "the" at the end) is a two-player abstract strategy game in which two leaders (Viking kings) fight over control of a piece of land. The first to either control the five middle spaces or push the other player's king off the board wins. Although it has a relatively small board (eleven squares), the ability to use moves to build stronger units makes the gameplay quite intricate. The game is designed in recent times but with the ambition of resembling a game that could potentially have been found in a Viking grave.
In the game, the players start on each short end of the board and take turns. Each turn they can make five moves. For a move, a player either moves one piece (Hird or King) one step, moves a Hird into or off a Karve (boat), or moves a Karve and all Hirds on it one step. A Karve may have at most four Hirds on it. Pieces entering empty spaces have to stop. Pieces entering enemy-controlled spaces stop on the line between the spaces. After a player's five moves, any conflicts (pieces on lines) are resolved. All pieces except empty Karve are worth 1. The King is tiebreaker. In case of a loss, solitary Hirds are removed from the game, Karves and Hirds in Karves are removed from play, and Kings have to retreat to an adjacent empty or friendly space. If there are no possible squares for the King to move to, the player loses. If after their turn a player controls all five middle spaces, that player wins.
There is also a doubling coin in the game affecting points received if several games are played. Normally a game is won after receiving five points.
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HIRÞ (pronounced hɪrð, i.e., with a th-sound as in "the" at the end) is a two-player abstract strategy game in which two leaders (Viking kings) fight over control of a piece of land. The first to either control the five middle spaces or push the other player's king off the board wins.
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