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HIRÞ (pronounced hɪrð, i.e., with a th-sound as in "the" at the end) is a two-player abstract strategy game in which two leaders (Viking kings) fight over control of a piece of land. The first to either control the five middle spaces or push the other player's king off the board wins.
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Available on: 31/01/2014

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Una de las mejores tiendas a nivel internacional que conozco. Siempre un trato increible y mucha predisposicion a responder consultas.\r\n\r\nMuy buen catalogo!! Sigan asi!

Hola a todos,\r\nEscribo estas letras porque hace poco tiempo que compré \"Saipan the bloody rock\" y he quedado encantado con el servvicio prestado por Planetaongames. Me atendieron estupendamente, me resolvieron una duda por wasap y en cuanto...

He hecho una compra bastante grande con envío a Canarias. A veces aduanas puede dar problemas pero no ha sido el caso. Los precios de la web son muy buenos, la web funciona de maravilla, el envío ha sido rápido y he tenido cero problemas....

Esta gente NO DEFRAUDA. Resuelven dudas y se toman unas molestias de la leche. En mi ciudad hay unas cuantas tiendas donde comprar juegos de mesa y para nada dispensan la atención al cliente que demuestra la gente de Planeton.rnrnUn puñetero DIEZ.

Los juegos de mesa son cojonudos y los precios muy buenos pero el trato humano de este hombre no tiene precio. Cercano y dedicado, Jon se esfuerza y consigue lo que pocos. ¿No lo conoces? Haz tu primer pedido y compruébalo tu mismo.

Excelente tienda con un servicio buenísimo. El trato de Owen es excepcional. Está a otro nivel.

Cariño total de esta tienda, loving todo de cabo a rabo, atentisimo Jon (un amor), y en persona más.

Compré el juego de Ruiz para un regalo de última hora en navidad y llegó super rápido a pesar de las fechas. Venía muy bien embalado. Un servicio la mar de rápido y eficaz. Sin duda recomiendo esta página al 100%.
Game descriptionHIRÞ (pronounced hɪrð, i.e., with a th-sound as in "the" at the end) is a two-player abstract strategy game in which two leaders (Viking kings) fight over control of a piece of land. The first to either control the five middle spaces or push the other player's king off the board wins. Although it has a relatively small board (eleven squares), the ability to use moves to build stronger units makes the gameplay quite intricate. The game is designed in recent times but with the ambition of resembling a game that could potentially have been found in a Viking grave.
In the game, the players start on each short end of the board and take turns. Each turn they can make five moves. For a move, a player either moves one piece (Hird or King) one step, moves a Hird into or off a Karve (boat), or moves a Karve and all Hirds on it one step. A Karve may have at most four Hirds on it. Pieces entering empty spaces have to stop. Pieces entering enemy-controlled spaces stop on the line between the spaces. After a player's five moves, any conflicts (pieces on lines) are resolved. All pieces except empty Karve are worth 1. The King is tiebreaker. In case of a loss, solitary Hirds are removed from the game, Karves and Hirds in Karves are removed from play, and Kings have to retreat to an adjacent empty or friendly space. If there are no possible squares for the King to move to, the player loses. If after their turn a player controls all five middle spaces, that player wins.
There is also a doubling coin in the game affecting points received if several games are played. Normally a game is won after receiving five points.
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HIRÞ (pronounced hɪrð, i.e., with a th-sound as in "the" at the end) is a two-player abstract strategy game in which two leaders (Viking kings) fight over control of a piece of land. The first to either control the five middle spaces or push the other player's king off the board wins.
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