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VaeVictis Issue #186. Special Game issue including the wargame with die-cut counters: La Bataille de la Marne 1914.
In stock
Game descriptionSYNOPSIS
NEWS HEXAGONS
Infernal Machines
Italy’43
BOARDGAMES
La Bicoque
Modern Tactics
Traces of Victory
The Forgotten Battles
Inflection Point
China’s War
All are brothers
SAS Rogue Regiment
Into the Whirlpool
All are brothers
Battlegroup Clash Baltic
HOBBY
Village indien des bois et socle forêt - technique
Jeu dont vous êtes le héros Verdun
FIGURINES
02 hundred hours (2e partie)
Comao
2e GM Figurines
Mollwitz
Crécy
Sharp Pratice
SCENARIOS
ASL et M44
ART OF WAR
The battle of the Marne 1914
WARGAME with die-cut counters :
The Battle of the Marne, 1914, Ten days to Save France
"The time for looking back is over…” With this order of the day dated September 6, 1914, Joffre established the doctrinal framework for the Allied counter-offensive: hold the captured ground and regain the initiative at all costs. The Battle of the Marne, 1914 aims to simulate, on a strategic scale, this decisive operational sequence during which the German advance was halted and then forced to retreat, marking the failure of the Schlieffen Plan.
The system follows in the footsteps of the “Campaigns of the Republic” series (VV108, VV177), while significantly increasing its scale. The player is placed at an operational command level, where joint coordination and tempo management take precedence over fine tactics.
The Battle of the Marne, 1914 is designed for players seeking a short but intense simulation focused on operational decision-making. In ten turns, the player is faced with a complete campaign dynamic, where mastering the tempo and concentration of forces determines the outcome.
1 combat factor = 1 infantry division, 1 cavalry brigade, 10 artillery batteries, or 4 machine gun batteries.
Complexity : 5/10
Duration : 2 to 4 hours
Solo playability: 1/10
Turn = one day
Approximately 20 km between geographical areas
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