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Jacobite Rising is a stand-alone game product based in Tricorne system. In a battle scenario, 2 players command either the Jacobite forces or the units of the Government army. There are 13 battle scenarios in the game. A scenario’s battle notes state which player takes the first turn and players will alternate taking turns thereafter until one player reaches the victory conditions.
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Available on: 31/01/2014

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Muy contento con la compra realizada, no tardo apenas nada en llegarme el envio, en unas condiciones perfectas.

Para mí la mejor tienda de juegos sin duda, tienen un catálogo increíble, con todas las novedades y muchísimas ofertas.\r\nEl envío es rapidísimo y los juegos bien protegidos.\r\nSeguiré comprando sin duda, súper recomendada

PlanetonGames finalmente consiguió un nuevo aspecto, más moderno. Sigo siendo yo para aclimatarse al nuevo sitio, pero sin duda no será largo .

Vivo en un pequeño pueblo de Granada y llevaré pidiéndole a Jon desde hace más de 10 años y siempre lo he sentido muy cercano. A veces a logrado lo imposible por muy loca que fuera la petición o el margen que le hubiéramos dado para realizarlo......

He comenzado a comprar algunos juegos en esta tienda este año mas que nada para uso personal. La verdad que la atencion es excelente. El trato es muy agradable, ayudan a que se pueda hacer la operacion sin problemas, los envios hasta el momento...

Un abrazo desde Uruguay, excelente atención .

No se puede trabajar mejor. Me puse en contacto con ellos el sábado, me contestaron el mismo sábado, hablamos el domingo, lo enviaron el lunes y tengo mis 2 juegazos el martes a la hora de comer. De verdad, enhorabuena por el trato y el servicio....

os felicito porque soys una gran tienda de juegos con una exelente servicio y un mejor trato personal desde que compro juegos con ustedes siempre an cumplido gracias por estar y que dureis muchos años saludaciones
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Game descriptionBy design, Jacobite Rising is not overly complex. In a battle scenario, two players will command either the Jacobite forces or the units of the Government army. There are 13 battle scenarios in the game. A scenario’s battle notes state which player takes the first turn and players will alternate taking turns thereafter until one player reaches the number of Victory Banners indicated in the scenario’s victory conditions.
The Jacobite Rising battlefield game board has a hex grid of 13 hexes wide by 11 hexes deep. The battlefield is divided into three sections by two dotted lines, giving each player a Left Flank Section, a Center Section and a Right Flank Section. Where the dotted line cuts through a hex, the hex is considered to be part of both the flank section and the center section. Terrain Tiles represent a range of terrain features and are placed on the battlefield to recreate the historical scenario setting.
A Command card is played each turn by the active player to order troops on a player’s side to move, battle, or do something special. The mix of units both players may have under their commands include; regular infantry, highland infantry, lowland infantry, militia infantry, battle cavalry, light cavalry, trained artillery, light artillery and leaders. Units are represented by a group of 4 blocks in a hex and a single block represents a leader. Units and leaders may only move and battle when given an order. During a turn when units are battling, the battle dice will resolve combat quickly and efficiently and when the last block of an opposition unit or leader block is eliminated, a player will gain one Victory Banner. Again the number of banners needed to win is detailed in a scenario’s victory conditions.
In a Jacobite Rising Tricorne battle, unit morale is one of the main thematic concepts, as it was historically. It is possible that units which have taken few-- or even no-- losses will run off the battefield at the first combat, which will definitely keep players on the edge of their command chairs during an entire battle.
To further emphasize the differences in battlefield doctrine between the Highland Clans and Government forces, each army has its own unique deck of Combat cards. These cards represent a mix of unit training, abilities, and surprising actions that take place during the course of a battle.
As with other Commands & Colors games, the scale of the game fluctuates, which allows players to effectively portray some of the larger historical Jacobite Rising battles, like Culloden and Falkirk, as well as smaller size skirmish actions. The 13 battle scenarios in the game present a stylized battlefield map that emphasize the important terrain features and highlights the historical deployment of forces in scale with the game system. Still the tactics of the period, that players will need to execute to gain victory, conform remarkably well to the advantages and limitations inherent to the various armies of the day and the battlefield terrain features on which they fought.
Here is the list of 13 battles and smaller skirmish actions included with Jacobite Rising:
Again, owners of Compass Games The American Revolution Commands & Colors: Tricorne will find many familiar game mechanics in this stand-alone game product, but there are also plenty of new and interesting play concepts, which add historical depth and will provide even the most veteran Commands & Colors players new experiences and challenges as they are introduced into the world of the Highland Clans in the time of the Jacobite Risings.
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Jacobite Rising is a stand-alone game product based in Tricorne system. In a battle scenario, 2 players command either the Jacobite forces or the units of the Government army. There are 13 battle scenarios in the game. A scenario’s battle notes state which player takes the first turn and players will alternate taking turns thereafter until one player reaches the victory conditions.
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