- -10%

Esta tienda utiliza cookies por motivos de seguridad, para mejorar el servicio y experiencia del usuario. Al navegar o utilizar nuestros servicios, aceptas el uso que hacemos de las cookies. Que son básicamente técnicas, como las utilizadas para poder completar un proceso de compra y/o hacer login en su cuenta.
Jacobite Rising is a stand-alone game product based in Tricorne system. In a battle scenario, 2 players command either the Jacobite forces or the units of the Government army. There are 13 battle scenarios in the game. A scenario’s battle notes state which player takes the first turn and players will alternate taking turns thereafter until one player reaches the victory conditions.
No Disponible
Disponible el: 31/01/2014
Juegos relacionados
No hay preguntas de los clientes por ahora.
Gran servicio el de esta tienda y la mejor opción para comprar en España cuando estás fuera. Llega rápido y en un embalaje de gran calidad. \r\nY el trato magnífico. Jon siempre responde.
Ha sido la primera vez que compraba aquí y no será la última. Rapidez y calidad excelentes. Muchísimas gracias!Habéis ganado un nuevo cliente.
Enhorabuena por la nueva Web. Rapida,sencilla,intuitiva.....BRUTAL. La mejor tienda de juegos online del planeta gracias al trato personal y agradable de Jon 10/10. Un abrazo y seguir asi
Conozco a Jon y a su Web Planetongames desde principios de 2009. Su trato y bien hacer es incomparable. Más que un Tendero, es un Amigo ;)
Primera vez que realizo una compra desde españa y la verdad que es altamente recomendado. Al principio estaba algo reacio a comprar algo que no fuera en EEUU, pero llego sin problemas, en el plazo que dijeron, muy bien envuelto.Te responden todas...
The website has an excellent range of English language board games and has a tendency to get the latest releases in that language. Shipping to Madrid from this website typically means you will get the product the very same next working day via...
Solamente una palabra: Excelente!!! manolovila
What a great store! Very good service, quick replies and fast shipment, even to Holland.\r\n\r\nWill definitely buy more games in the near future.\r\n\r\nGreetings from Holland,\r\n\r\nRick
By design, Jacobite Rising is not overly complex. In a battle scenario, two players will command either the Jacobite forces or the units of the Government army. There are 13 battle scenarios in the game. A scenario’s battle notes state which player takes the first turn and players will alternate taking turns thereafter until one player reaches the number of Victory Banners indicated in the scenario’s victory conditions.
The Jacobite Rising battlefield game board has a hex grid of 13 hexes wide by 11 hexes deep. The battlefield is divided into three sections by two dotted lines, giving each player a Left Flank Section, a Center Section and a Right Flank Section. Where the dotted line cuts through a hex, the hex is considered to be part of both the flank section and the center section. Terrain Tiles represent a range of terrain features and are placed on the battlefield to recreate the historical scenario setting.
A Command card is played each turn by the active player to order troops on a player’s side to move, battle, or do something special. The mix of units both players may have under their commands include; regular infantry, highland infantry, lowland infantry, militia infantry, battle cavalry, light cavalry, trained artillery, light artillery and leaders. Units are represented by a group of 4 blocks in a hex and a single block represents a leader. Units and leaders may only move and battle when given an order. During a turn when units are battling, the battle dice will resolve combat quickly and efficiently and when the last block of an opposition unit or leader block is eliminated, a player will gain one Victory Banner. Again the number of banners needed to win is detailed in a scenario’s victory conditions.
In a Jacobite Rising Tricorne battle, unit morale is one of the main thematic concepts, as it was historically. It is possible that units which have taken few-- or even no-- losses will run off the battefield at the first combat, which will definitely keep players on the edge of their command chairs during an entire battle.
To further emphasize the differences in battlefield doctrine between the Highland Clans and Government forces, each army has its own unique deck of Combat cards. These cards represent a mix of unit training, abilities, and surprising actions that take place during the course of a battle.
As with other Commands & Colors games, the scale of the game fluctuates, which allows players to effectively portray some of the larger historical Jacobite Rising battles, like Culloden and Falkirk, as well as smaller size skirmish actions. The 13 battle scenarios in the game present a stylized battlefield map that emphasize the important terrain features and highlights the historical deployment of forces in scale with the game system. Still the tactics of the period, that players will need to execute to gain victory, conform remarkably well to the advantages and limitations inherent to the various armies of the day and the battlefield terrain features on which they fought.
Here is the list of 13 battles and smaller skirmish actions included with Jacobite Rising:
Again, owners of Compass Games The American Revolution Commands & Colors: Tricorne will find many familiar game mechanics in this stand-alone game product, but there are also plenty of new and interesting play concepts, which add historical depth and will provide even the most veteran Commands & Colors players new experiences and challenges as they are introduced into the world of the Highland Clans in the time of the Jacobite Risings.
Todavía no hay reseñas disponibles. Escribe una reseña
Solo está permitida 1 reseña por producto.
Jacobite Rising is a stand-alone game product based in Tricorne system. In a battle scenario, 2 players command either the Jacobite forces or the units of the Government army. There are 13 battle scenarios in the game. A scenario’s battle notes state which player takes the first turn and players will alternate taking turns thereafter until one player reaches the victory conditions.
@CUSTOMER_NAME@
@AUTHOR_PROFILE@ @COMMENT_ISO_COUNTRY@ @VERIFY_PURCHASE@@COMMENT_TITLE@
@COMMENT_COMMENT@