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Jacobite Rising is a stand-alone game product based in Tricorne system. In a battle scenario, 2 players command either the Jacobite forces or the units of the Government army. There are 13 battle scenarios in the game. A scenario’s battle notes state which player takes the first turn and players will alternate taking turns thereafter until one player reaches the victory conditions.
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Disponible el: 31/01/2014
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Gracias por hacernos disfrutar no solo de los juegos, si no tb de la compra. Familia feliz :-)
Cariño total de esta tienda, loving todo de cabo a rabo, atentisimo Jon (un amor), y en persona más.
Muchos años comprando online, y esta es una de las mejores tienda en la que he comprado de largo, ya podían tomar nota en otros sitios. Gracias chicos, como os dije, el placer ha sido mio. Como apunte estaría bien que ante tantos juegos tuvieséis...
Excelente tienda de juegos, son excepcionales por su prontitud, servicio, y cuidado en la logística de entrega. Y de Jon, decir que su ayuda a sido fantástica, un 10 por la atención, apoyo y recomendaciones. Un abrazo desde Bogotá.
Las veces que he comprado no he tenido ningún problema. Los precios son, además, más bajos que en varios sitios. Y lo mejor de todo, los productos han a mi país en poco tiempo. ¿Qué más puedo pedir?
Yo ya he perdido la cuenta de las ocasiones en las que he comprado on line en esta tienda, ya que me queda un poco lejos, pero de lo que no tengo ninguna duda es que en todas ellas he recibido el mejor trato, el mas eficaz, el más rápido y en...
Muy rapido y muy profissional! Muchas Gracias!!
Muy buen producto , la verdad la velocidad de envio fue mucho mejor de lo esperado, pense tardaria unos meses en llegar, estoy en san diego california, tomo 3 semanas en llegar y al principio estaba dudando y mandaba muchas preguntas y siemrpe...
By design, Jacobite Rising is not overly complex. In a battle scenario, two players will command either the Jacobite forces or the units of the Government army. There are 13 battle scenarios in the game. A scenario’s battle notes state which player takes the first turn and players will alternate taking turns thereafter until one player reaches the number of Victory Banners indicated in the scenario’s victory conditions.
The Jacobite Rising battlefield game board has a hex grid of 13 hexes wide by 11 hexes deep. The battlefield is divided into three sections by two dotted lines, giving each player a Left Flank Section, a Center Section and a Right Flank Section. Where the dotted line cuts through a hex, the hex is considered to be part of both the flank section and the center section. Terrain Tiles represent a range of terrain features and are placed on the battlefield to recreate the historical scenario setting.
A Command card is played each turn by the active player to order troops on a player’s side to move, battle, or do something special. The mix of units both players may have under their commands include; regular infantry, highland infantry, lowland infantry, militia infantry, battle cavalry, light cavalry, trained artillery, light artillery and leaders. Units are represented by a group of 4 blocks in a hex and a single block represents a leader. Units and leaders may only move and battle when given an order. During a turn when units are battling, the battle dice will resolve combat quickly and efficiently and when the last block of an opposition unit or leader block is eliminated, a player will gain one Victory Banner. Again the number of banners needed to win is detailed in a scenario’s victory conditions.
In a Jacobite Rising Tricorne battle, unit morale is one of the main thematic concepts, as it was historically. It is possible that units which have taken few-- or even no-- losses will run off the battefield at the first combat, which will definitely keep players on the edge of their command chairs during an entire battle.
To further emphasize the differences in battlefield doctrine between the Highland Clans and Government forces, each army has its own unique deck of Combat cards. These cards represent a mix of unit training, abilities, and surprising actions that take place during the course of a battle.
As with other Commands & Colors games, the scale of the game fluctuates, which allows players to effectively portray some of the larger historical Jacobite Rising battles, like Culloden and Falkirk, as well as smaller size skirmish actions. The 13 battle scenarios in the game present a stylized battlefield map that emphasize the important terrain features and highlights the historical deployment of forces in scale with the game system. Still the tactics of the period, that players will need to execute to gain victory, conform remarkably well to the advantages and limitations inherent to the various armies of the day and the battlefield terrain features on which they fought.
Here is the list of 13 battles and smaller skirmish actions included with Jacobite Rising:
Again, owners of Compass Games The American Revolution Commands & Colors: Tricorne will find many familiar game mechanics in this stand-alone game product, but there are also plenty of new and interesting play concepts, which add historical depth and will provide even the most veteran Commands & Colors players new experiences and challenges as they are introduced into the world of the Highland Clans in the time of the Jacobite Risings.
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Jacobite Rising is a stand-alone game product based in Tricorne system. In a battle scenario, 2 players command either the Jacobite forces or the units of the Government army. There are 13 battle scenarios in the game. A scenario’s battle notes state which player takes the first turn and players will alternate taking turns thereafter until one player reaches the victory conditions.
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