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Commands & Colors: Medieval is based on the Commands & Colors game system and by design is not overly complex. The Medieval game introduces many new game concepts to the Commands & Colors system, which add historical depth and flavor.
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Available on: 22/02/2024
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Excelente! Todo en orden de acuerdo a lo convenido. Escogí los juegos, realice el pago y en solo una semana llego el envío a Argentina. Un verdadero placer hacer negocios con personas responsables y honestas como Jon. Absolutamente recomendable....
Adquirí el juego Saboteur (mas expansión) para un regalo con el tiempo un poco justo, y no pude quedar más contenta con la entrega! Eran fechas complicadas y lo recibí antes de lo esperado incluso; un servicio excelente. En cuanto al propio juego...
Perfecto. Siempre. Gran profesional. Y con una atención personalizada que otorga la seguridad necesaria para dar la confianza.Siempre vuelvo. Muchas gracias.
Me encanta la web. La comunicación con el cliente es inmejorable, sobre todo por la posibilidad del whatsapp. Hice un pedido, lo pagué y después quise aumentar alguna cosilla más. Por whatsapp me lo solucionaron todo sin problema, mandándome un...
El pedido me ha llegado de un dia para otro. En perfectas condiciones de conservacion y embalaje.Un 10 para planetongames !
Aunque realice el pedido en muy malas fechas (campaña de reyes), el pedido llegó en los plazos establecidos y en perfecto estado.OS felicitó porque no suele ser lo normal..
Magnífico trato y cuidado del cliente, no se puede pedir mas. 100% recomendable, repetiremos sin duda.
Enhorabuena por la renovación de la web, ha quedado fantástica. Que decir de la mejor tienda de juegos que conozco, con un catálogo estupendo y un trato inmejorable. Seguid así !!!!
Commands & Colors: Medieval is based on the Commands & Colors game system and by design is not overly complex. The Medieval game introduces many new game concepts to the Commands & Colors system, which add historical depth and flavor. Some of the new concepts are:
Superior armor and status when battling
Cavalry units increase to 4 blocks
Heavy infantry battle dice are reduced from 5 dice down to 4
Light Bow Cavalry units can employ the Parthian Shot when they evade
Still, some Commands & Colors game mechanics remain familiar to players of other games in the system, like the deck of Medieval Command cards that drive movement while creating a “fog of war,” and the battle dice that will resolve combat quickly and efficiently. The stylized battlefield scenario maps emphasize the important terrain features and highlight the historical deployment of forces in scale with the game system. The scale of the game is flexible, and varies from battle to battle. For some scenarios, a unit may represent a Chiliarchy of soldiers, while in other scenarios a unit may represent just a few brave warriors. The battlefield tactics, however, that you will need to execute to gain victory conform remarkably well to the strengths and limitations of the various medieval unit types, their weapons, the terrain, and history.
Although the Byzantine army fought on other frontiers, against a multitude of opponents, Visigoths, Vandals, Ostrogoths, Franks, Alemanni, those conflicts are beyond the scope and space of this one package. Additional expansion modules that address those battles will be forthcoming.
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Commands & Colors: Medieval is based on the Commands & Colors game system and by design is not overly complex. The Medieval game introduces many new game concepts to the Commands & Colors system, which add historical depth and flavor.
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