- -10%




Almost a Miracle! uses our successful Tarleton's Quarter! as a game engine starting point to bring the Northern "half" of the American Revolution into play. Will the British be able to impose "the King's Peace" on the northern colonies or will the revolution survive to birth a new nation?
Last items in stock
Available on: 31/01/2014

Related games

No customer questions for the moment.

Me encanta vuestra web. De un día para otro los juegos en casa por un coste muy razonable. Me gustaría que se pudiera filtrar por solo en Stock y no solo ordenar, pero en general muy bien.

Excelente servicio, variedad y a precios recomendables. Mi paquete llegó antes de lo esperado. Ya me ganaron como cliente :) Saludos a Jon Garay.

De lujo la atención y el profesionalismo de Jon. Recomendables!

Llevo bordeando los 2 años comprando en Planetongames y el servicio de venta y post-venta es excepcional. El esfuerzo humano por resolver dudas y satisfacer al cliente es lo que me ha generado la confianza suficiente para tenerla como mi tienda...

Conozco a Jon desde hace 9 años, cuando abrió la tienda, y no puedo decir mas que cosas buenas tanto de el como de su buen hacer. Gracias Jon y suerte con la nueva web, me encanta.

Sou cliente da Planeton desde 2008 e sempre fui muito bem tratado. Seguramente uma das melhores online stores da Europa.

Sou cliente da Planetongames desde 2008. Após 10 anos, só tenho elogios para fazer ao Jon e à sua loja. Bom leque de escolhas, máxima rapidez na entrega e grande simpatia e eficácia no atendimento. Altamente recomendado!

Un servicio muy atento y rapidísimo! Hice el pedido muy tarde por la noche y los juegos me llegaron en dos días en perfectas condiciones. Muy recomendada!
Game descriptionAlmost a Miracle! uses our successful Tarleton's Quarter! as a game engine starting point to bring the Northern "half" of the American Revolution into play. Will the British be able to impose "the King's Peace" on the northern colonies or will the revolution survive to birth a new nation?
The map and victory conditions for Almost a Miracle! show players why battles took place in key areas but also lets players explore those seemingly odd tertiary campaigns, like Halifax, Fort Pitt, and Quebec.
Designer David Jones forces both sides to deal with their own challenges. The British consistently failed to "live off the land" and had to buy or ship food to sustain their armies, while the Continentals struggled with purchasing power and transportation.
The game handles battles in both large and small scale, as both were critical to the War's outcome, with a system that models 18th Century combat and how it differed from later times, where morale, readiness, leadership, and mere chance all could be "the" critical factor at one time or another, and disease and desertion could be an army's biggest killer.
Special rules cover the short enlistments of the Continentals, the uncertainty of French support and entry, prisoner exchanges, and the variable support of Loyalists and Native Americans. Both sides faced challenges they did not expect, and both sides contributed nearly as much to their own failures as they achieved in victory. The game will provide insights into how narrowly the Americans succeeded and how close the British came to their own victory.
ReviewsThere are no available reviews. Write your review.
You are only allowed to leave 1 review(s) for this product
Almost a Miracle! uses our successful Tarleton's Quarter! as a game engine starting point to bring the Northern "half" of the American Revolution into play. Will the British be able to impose "the King's Peace" on the northern colonies or will the revolution survive to birth a new nation?
@CUSTOMER_NAME@
@AUTHOR_PROFILE@ @COMMENT_ISO_COUNTRY@ @VERIFY_PURCHASE@@COMMENT_TITLE@
@COMMENT_COMMENT@