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Almost a Miracle! uses our successful Tarleton's Quarter! as a game engine starting point to bring the Northern "half" of the American Revolution into play. Will the British be able to impose "the King's Peace" on the northern colonies or will the revolution survive to birth a new nation?
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Available on: 31/01/2014
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La atención, seriedad y rapidez de las solicitudes son impecables, tuve un pequeñito detalle con mi primer pedido pero siempre estuvieron dispuestos a ayudar con eso, ya realicé mi segunda compra y no va a ser la última, podría estar el día entero...
Gracias a un video de Ketty JcK de Chile, conocí la tienda de Planeton Games. Jon es super profesional y el servicio mas que excelente, se esforzó por empacar el juego muy bien para que soportara el viaje trasatlántico lo cual como coleccionista...
Web de referencia en compra online de juegos de mesa. Llevo mas de 8 años comprando y nunca tuve ningun problema. Rapidez y calidad en los envios con unos precios muy competitivos. Un 10/10 espero y deseo lo mejor para Jon
Segunda vez que compro y segunda buena experiencia. Buenos precios. Cumplen los plazos de entrega a la perfección, de un dia para otro, y el servicio y atención telefónica inmejorable, además son muy majos.
La verdad que ha sido muy rápido. Lo pedí un martes y al día siguiente lo tenía en casa y en buenas condiciones. Creo que ya he encontrado mi distribuidor personal para los juegos de mesa jajaja.
Conocí la tienda gracias a un foro de juegos de rol y decidir probar suerte. No he podido acertar mejor. Muy buena impresión para mi primera compra: pido un Domingo por la tarde y el Martes por la tarde en casa, y la mercancía en perfecto estado....
Es la primera vez que compro en Planetongames y satisfacción, la verdad que sí. Muy sorprendido con la rápida entrega del juego que adquirí, perfectamente embalado. Y a un precio insuperable.
Rapide et sérieux, simplement parfait. Rapido y disponible, simplemente perfecto.
Almost a Miracle! uses our successful Tarleton's Quarter! as a game engine starting point to bring the Northern "half" of the American Revolution into play. Will the British be able to impose "the King's Peace" on the northern colonies or will the revolution survive to birth a new nation?
The map and victory conditions for Almost a Miracle! show players why battles took place in key areas but also lets players explore those seemingly odd tertiary campaigns, like Halifax, Fort Pitt, and Quebec.
Designer David Jones forces both sides to deal with their own challenges. The British consistently failed to "live off the land" and had to buy or ship food to sustain their armies, while the Continentals struggled with purchasing power and transportation.
The game handles battles in both large and small scale, as both were critical to the War's outcome, with a system that models 18th Century combat and how it differed from later times, where morale, readiness, leadership, and mere chance all could be "the" critical factor at one time or another, and disease and desertion could be an army's biggest killer.
Special rules cover the short enlistments of the Continentals, the uncertainty of French support and entry, prisoner exchanges, and the variable support of Loyalists and Native Americans. Both sides faced challenges they did not expect, and both sides contributed nearly as much to their own failures as they achieved in victory. The game will provide insights into how narrowly the Americans succeeded and how close the British came to their own victory.
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Almost a Miracle! uses our successful Tarleton's Quarter! as a game engine starting point to bring the Northern "half" of the American Revolution into play. Will the British be able to impose "the King's Peace" on the northern colonies or will the revolution survive to birth a new nation?
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