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Almost a Miracle! uses our successful Tarleton's Quarter! as a game engine starting point to bring the Northern "half" of the American Revolution into play. Will the British be able to impose "the King's Peace" on the northern colonies or will the revolution survive to birth a new nation?
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Available on: 31/01/2014
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Tomé tiempo para pensar que juego quería, pero cuando llegó el momento de comprar dudé, muchos juegos. Si te pasa lláma, eso hice yo y soberbia la atención, y el juego en casa diligentemente en 24 horas. Gracias de un novel, mil elogios.
Vivo en un pequeño pueblo de Granada y llevaré pidiéndole a Jon desde hace más de 10 años y siempre lo he sentido muy cercano. A veces a logrado lo imposible por muy loca que fuera la petición o el margen que le hubiéramos dado para realizarlo......
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La verdad que ha sido muy rápido. Lo pedí un martes y al día siguiente lo tenía en casa y en buenas condiciones. Creo que ya he encontrado mi distribuidor personal para los juegos de mesa jajaja.
Mi segunda compra con Planeton games ha sido tan satisfactoria como la primera. La página web está muy bien diseñada, es atractiva y ayuda mucho. Gracias
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Almost a Miracle! uses our successful Tarleton's Quarter! as a game engine starting point to bring the Northern "half" of the American Revolution into play. Will the British be able to impose "the King's Peace" on the northern colonies or will the revolution survive to birth a new nation?
The map and victory conditions for Almost a Miracle! show players why battles took place in key areas but also lets players explore those seemingly odd tertiary campaigns, like Halifax, Fort Pitt, and Quebec.
Designer David Jones forces both sides to deal with their own challenges. The British consistently failed to "live off the land" and had to buy or ship food to sustain their armies, while the Continentals struggled with purchasing power and transportation.
The game handles battles in both large and small scale, as both were critical to the War's outcome, with a system that models 18th Century combat and how it differed from later times, where morale, readiness, leadership, and mere chance all could be "the" critical factor at one time or another, and disease and desertion could be an army's biggest killer.
Special rules cover the short enlistments of the Continentals, the uncertainty of French support and entry, prisoner exchanges, and the variable support of Loyalists and Native Americans. Both sides faced challenges they did not expect, and both sides contributed nearly as much to their own failures as they achieved in victory. The game will provide insights into how narrowly the Americans succeeded and how close the British came to their own victory.
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Almost a Miracle! uses our successful Tarleton's Quarter! as a game engine starting point to bring the Northern "half" of the American Revolution into play. Will the British be able to impose "the King's Peace" on the northern colonies or will the revolution survive to birth a new nation?
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