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Almost a Miracle! uses our successful Tarleton's Quarter! as a game engine starting point to bring the Northern "half" of the American Revolution into play. Will the British be able to impose "the King's Peace" on the northern colonies or will the revolution survive to birth a new nation?
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Disponible el: 31/01/2014
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Planeton es mi tienda online de referencia, Jon siempre hace todo lo humanamente posible para que comprar aqui sea una experiencia placentera. Altamente recomendado!
Negocio muy serio y profesional. Tuve un problema con el envío de mi pedido por causa de Correos Express, y Jon hizo todo lo posible para ayudarme a solucionarlo. \r\nUn trato excelente, personalizado y si tienes un problema puedes contar con que...
El servicio siempre ha sido inmediato sin la menor queja sobre el estado de los productos de cada pedido y una atención personalizada modélica, como he podido comprobar recientemente.
Hola a todos, sólo tengo cosas buenas que contar de Planetongames. Seriedad y buen trato. Los pedidos llegan rápido y sin problemas. Sin duda alguna la recomiendo. Un saludo Jon.
Conozco a Jon y a su Web Planetongames desde principios de 2009. Su trato y bien hacer es incomparable. Más que un Tendero, es un Amigo ;)
Primera vez que compro. Todo excelente: se procesó rápido y el trato es muy bueno. Recomendado
Serviço excelente e sobretudo muito rápido. Produto muito bem acondicionado e apoio ao cliente efizaz e simpático. *****
Una de las mejores tiendas a nivel internacional que conozco. Siempre un trato increible y mucha predisposicion a responder consultas.\r\n\r\nMuy buen catalogo!! Sigan asi!
Almost a Miracle! uses our successful Tarleton's Quarter! as a game engine starting point to bring the Northern "half" of the American Revolution into play. Will the British be able to impose "the King's Peace" on the northern colonies or will the revolution survive to birth a new nation?
The map and victory conditions for Almost a Miracle! show players why battles took place in key areas but also lets players explore those seemingly odd tertiary campaigns, like Halifax, Fort Pitt, and Quebec.
Designer David Jones forces both sides to deal with their own challenges. The British consistently failed to "live off the land" and had to buy or ship food to sustain their armies, while the Continentals struggled with purchasing power and transportation.
The game handles battles in both large and small scale, as both were critical to the War's outcome, with a system that models 18th Century combat and how it differed from later times, where morale, readiness, leadership, and mere chance all could be "the" critical factor at one time or another, and disease and desertion could be an army's biggest killer.
Special rules cover the short enlistments of the Continentals, the uncertainty of French support and entry, prisoner exchanges, and the variable support of Loyalists and Native Americans. Both sides faced challenges they did not expect, and both sides contributed nearly as much to their own failures as they achieved in victory. The game will provide insights into how narrowly the Americans succeeded and how close the British came to their own victory.
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Almost a Miracle! uses our successful Tarleton's Quarter! as a game engine starting point to bring the Northern "half" of the American Revolution into play. Will the British be able to impose "the King's Peace" on the northern colonies or will the revolution survive to birth a new nation?
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