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Alexandros is an abstract strategy by Leo Colovini, thematically inspired by the military expansion of Alexander the Great. It includes the "triggered scoring for all" mechanism, which can be considered a trademark of the designer, implemented in many of his games. It forces players to evaluate their actions in relation to what other players can earn.
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Available on: 31/01/2014
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Hola como cliente vuestro solo puedo decir que sois unos profesionales como una copa de un pino. un gran servicio una magnifica atención.. en definitiva muchas gracias y un saludo
Desde hace años mi confianza en comprar juegos de mesa la tengo depositada en PlanetonGames. Por su servicio, comunicación rápida y precio. Es muy sobresaliente el cambio en la web. Enhorabuena.
Este año 2016 descubrí este sitio y quedé maravillado con una tienda bien surtida, un trato afable de parte de Jon, y muy entusiasmado con la lista de juegos sorprendentes para los fanáticos de los juegos de mesa. Mi compra llegó en perfectas...
De Jon solo se pueden decir cosas buenas,sino es que no le conoces.mejor tienda de juegos de mesa si duda!
Una de las mejores tiendas a nivel internacional que conozco. Siempre un trato increible y mucha predisposicion a responder consultas.\r\n\r\nMuy buen catalogo!! Sigan asi!
Hasta ahora sólo he hecho una compra a planetongames y no será la última. La web es intuitiva y funciona de maravilla, el catálogo es estupendo y su seriedad en el pedido máxima. Gracias por vuestra profesionalidad, habéis ganado un cliente.
Ha sido la primera vez que compro en Planetongames y seguro que repetiré. Muy buen catálogo, buenos precios y rápido envío.
Desde que han añadido el Whatsapp la tienda ha mejorado aún mas si cabe, gracias por la atención tan buena, se agradece el esfuerzo realizado, y el catálogo de juegos en castellano, es dantesca la cantidad de juegos entre los que elegir.
Alexandros is an abstract strategy by Leo Colovini, thematically inspired by the military expansion of Alexander the Great. It includes the "triggered scoring for all" mechanism, which can be considered a trademark of the designer, implemented in many of his games. It forces players to evaluate their actions in relation to what other players can earn.
The goal of the game is to have more points than other players when the trail/border markers are depleted or someone scores 100 points first.
Gameplay is driven by cards, used for all actions. Clockwise, players are first obliged to move the figure representing Alexandros across a triangular grid. They do this by playing cards with symbols matching those on destination spots. This is the core concept of the game - when the figure of Alexandros is moved, it leaves a trail of borders behind it. Soon, these borders begin to form provinces composed of triangular spaces: either with symbols or empty.
After moving Alexandros, players either build their hand of cards by drawing them, take over provinces or trigger scorings if the situation on the board suits them.
Players can occupy provinces by playing cards from their hand and placing tokens representing their leaders on spaces with corresponding symbols. When a scoring is triggered, provinces earn points equal to the number of empty spaces in them. Players can take over empty provinces and/or those occupied by other players. Each player has only four generals and placing them costs valuable cards - the game requires careful hand management and point-to-point movement - to create worthy provinces for scoring.
Awarded title of "Best Family Strategy Game" by Games Magazine in 2005.
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Alexandros is an abstract strategy by Leo Colovini, thematically inspired by the military expansion of Alexander the Great. It includes the "triggered scoring for all" mechanism, which can be considered a trademark of the designer, implemented in many of his games. It forces players to evaluate their actions in relation to what other players can earn.
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