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Alexandros is an abstract strategy by Leo Colovini, thematically inspired by the military expansion of Alexander the Great. It includes the "triggered scoring for all" mechanism, which can be considered a trademark of the designer, implemented in many of his games. It forces players to evaluate their actions in relation to what other players can earn.
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Available on: 31/01/2014
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Conozco a Jon desde hace 9 años, cuando abrió la tienda, y no puedo decir mas que cosas buenas tanto de el como de su buen hacer. Gracias Jon y suerte con la nueva web, me encanta.
Me regalaron el juego Bolide editado en 2005, se trata de un curioso simulador de coches de carreras con un sistema de juego que no usa dados. Pasé semanas buscando sus expansiones infructuosamente pues estaban agotadas en todas las tiendas...
La primera vez que pido y la verdad, un placer la atención, todo llego en regla, y la excelente voluntad de solucionar cualquier problema, lo recomiendo 100%
Servicio excelente. Buscaba juegos infantiles y Ion me resolvió todas las dudas aconsejándome personalmente según mis necesidades.\r\nEntrega superrapida. Fantástico todo, esperamos repetir, ya sea para los pequeños de la casa como para los no tan...
Siempre atento, pendiente de ti, antes que productos información util para el aficionado, directo y personal. Mi tienda on-line favorita.
Es la mejor tienda que conozco para wargames, son muy rápidos en los envíos, y tienen el stock mas completo que he visto, siempre que busco un juego lo tienen.
Desde Chile les quiero agradecer por la rápida y buena atención, llegue ayer a mi casa y me encontré con los dos juegos que había pedido, una sorpresa lo rápido del envío y todo venia muy bien envuelto, por lo que llegó en perfectas condiciones....
Debo decir que Planetongames es la mejor tienda de juegos de mesa que conozco. El trato de Jon es el mejor, siempre amable, cordial y atento. Todos los juegos llegan en excelente estado. \r\nSigan así!!!!!
Alexandros is an abstract strategy by Leo Colovini, thematically inspired by the military expansion of Alexander the Great. It includes the "triggered scoring for all" mechanism, which can be considered a trademark of the designer, implemented in many of his games. It forces players to evaluate their actions in relation to what other players can earn.
The goal of the game is to have more points than other players when the trail/border markers are depleted or someone scores 100 points first.
Gameplay is driven by cards, used for all actions. Clockwise, players are first obliged to move the figure representing Alexandros across a triangular grid. They do this by playing cards with symbols matching those on destination spots. This is the core concept of the game - when the figure of Alexandros is moved, it leaves a trail of borders behind it. Soon, these borders begin to form provinces composed of triangular spaces: either with symbols or empty.
After moving Alexandros, players either build their hand of cards by drawing them, take over provinces or trigger scorings if the situation on the board suits them.
Players can occupy provinces by playing cards from their hand and placing tokens representing their leaders on spaces with corresponding symbols. When a scoring is triggered, provinces earn points equal to the number of empty spaces in them. Players can take over empty provinces and/or those occupied by other players. Each player has only four generals and placing them costs valuable cards - the game requires careful hand management and point-to-point movement - to create worthy provinces for scoring.
Awarded title of "Best Family Strategy Game" by Games Magazine in 2005.
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Alexandros is an abstract strategy by Leo Colovini, thematically inspired by the military expansion of Alexander the Great. It includes the "triggered scoring for all" mechanism, which can be considered a trademark of the designer, implemented in many of his games. It forces players to evaluate their actions in relation to what other players can earn.
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