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Alexandros is an abstract strategy by Leo Colovini, thematically inspired by the military expansion of Alexander the Great. It includes the "triggered scoring for all" mechanism, which can be considered a trademark of the designer, implemented in many of his games. It forces players to evaluate their actions in relation to what other players can earn.
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Disponible el: 31/01/2014
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Ha sido la primera vez que compro en Planetongames y seguro que repetiré. Muy buen catálogo, buenos precios y rápido envío.
Desde Argentina gran calidad en todo, respuestas, envio, producto. \r\nMuy Satisfecho
Tomé tiempo para pensar que juego quería, pero cuando llegó el momento de comprar dudé, muchos juegos. Si te pasa lláma, eso hice yo y soberbia la atención, y el juego en casa diligentemente en 24 horas. Gracias de un novel, mil elogios.
Servicio excelente. Buscaba juegos infantiles y Ion me resolvió todas las dudas aconsejándome personalmente según mis necesidades.\r\nEntrega superrapida. Fantástico todo, esperamos repetir, ya sea para los pequeños de la casa como para los no tan...
Excelente servicio, variedad y a precios recomendables. Mi paquete llegó antes de lo esperado. Ya me ganaron como cliente :). Saludos a Jon Garay.
Conozco a Jon y a su Web Planetongames desde principios de 2009. Su trato y bien hacer es incomparable. Más que un Tendero, es un Amigo ;)
Mi tienda preferida para comprar juegos en el extranjero. Siempre con la excelente y rápida atención de Jon, Planetongames es mi alternativa para comprar en España. Envíos rápidos y sin complicaciones, que llegan en excelentes condiciones (a...
El servicio estupendo y muy rápido. Además me ha asesorado sobre juegos infantiles y hemos acertado de planos, los niños encantados!
Alexandros is an abstract strategy by Leo Colovini, thematically inspired by the military expansion of Alexander the Great. It includes the "triggered scoring for all" mechanism, which can be considered a trademark of the designer, implemented in many of his games. It forces players to evaluate their actions in relation to what other players can earn.
The goal of the game is to have more points than other players when the trail/border markers are depleted or someone scores 100 points first.
Gameplay is driven by cards, used for all actions. Clockwise, players are first obliged to move the figure representing Alexandros across a triangular grid. They do this by playing cards with symbols matching those on destination spots. This is the core concept of the game - when the figure of Alexandros is moved, it leaves a trail of borders behind it. Soon, these borders begin to form provinces composed of triangular spaces: either with symbols or empty.
After moving Alexandros, players either build their hand of cards by drawing them, take over provinces or trigger scorings if the situation on the board suits them.
Players can occupy provinces by playing cards from their hand and placing tokens representing their leaders on spaces with corresponding symbols. When a scoring is triggered, provinces earn points equal to the number of empty spaces in them. Players can take over empty provinces and/or those occupied by other players. Each player has only four generals and placing them costs valuable cards - the game requires careful hand management and point-to-point movement - to create worthy provinces for scoring.
Awarded title of "Best Family Strategy Game" by Games Magazine in 2005.
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Alexandros is an abstract strategy by Leo Colovini, thematically inspired by the military expansion of Alexander the Great. It includes the "triggered scoring for all" mechanism, which can be considered a trademark of the designer, implemented in many of his games. It forces players to evaluate their actions in relation to what other players can earn.
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