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Alexandros is an abstract strategy by Leo Colovini, thematically inspired by the military expansion of Alexander the Great. It includes the "triggered scoring for all" mechanism, which can be considered a trademark of the designer, implemented in many of his games. It forces players to evaluate their actions in relation to what other players can earn.
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Fabulosa tienda, muy entretenida de navegar y comprar, perfecta para comprar juegos y jugar en buena compañía con amigos o familia :-).Envío muy rápido y bien embalado, me vengo otra vez seguro

Compañeros felicidades por su página, la información que contiene es muy valiosa, el servicio genial. por favor sigan aportando a este nuestro mundillo lúdico. Un saludo y abrazo grande.

Una de las mejores tiendas a nivel internacional que conozco. Siempre un trato increible y mucha predisposicion a responder consultas.\r\n\r\nMuy buen catalogo!! Sigan asi!

¡Esta web es la repanocha! me en canta sumergirme en el catálogo y disfrutar de tantos y tantos juegos increibles, ¡aunque no tenga un duro! ;-)

Una de las mejores webs de compra online de juegos de mesa , mi primer pedido fue a principios de 2008 y seguiré comprando por su gran catálogo ,buenos precios y la gran rapidez de entrega. Felicidades Jon.

La segunda vez que compro en esta tienda y no puedo estar mas encantado, el servicio, los productos, la rapidez... Gracias por todo un saludo.

Excelente tienda con un servicio buenísimo. El trato de Owen es excepcional. Está a otro nivel.

Esta es la mejor web de juegos de mesa en la que he comprado nunca. La atención de Jon es insuperable y su catálogo también. ¡Gracias por ser tan profesionales!
Descripción del juegoAlexandros is an abstract strategy by Leo Colovini, thematically inspired by the military expansion of Alexander the Great. It includes the "triggered scoring for all" mechanism, which can be considered a trademark of the designer, implemented in many of his games. It forces players to evaluate their actions in relation to what other players can earn.
The goal of the game is to have more points than other players when the trail/border markers are depleted or someone scores 100 points first.
Gameplay is driven by cards, used for all actions. Clockwise, players are first obliged to move the figure representing Alexandros across a triangular grid. They do this by playing cards with symbols matching those on destination spots. This is the core concept of the game - when the figure of Alexandros is moved, it leaves a trail of borders behind it. Soon, these borders begin to form provinces composed of triangular spaces: either with symbols or empty.
After moving Alexandros, players either build their hand of cards by drawing them, take over provinces or trigger scorings if the situation on the board suits them.
Players can occupy provinces by playing cards from their hand and placing tokens representing their leaders on spaces with corresponding symbols. When a scoring is triggered, provinces earn points equal to the number of empty spaces in them. Players can take over empty provinces and/or those occupied by other players. Each player has only four generals and placing them costs valuable cards - the game requires careful hand management and point-to-point movement - to create worthy provinces for scoring.
Awarded title of "Best Family Strategy Game" by Games Magazine in 2005.
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Alexandros is an abstract strategy by Leo Colovini, thematically inspired by the military expansion of Alexander the Great. It includes the "triggered scoring for all" mechanism, which can be considered a trademark of the designer, implemented in many of his games. It forces players to evaluate their actions in relation to what other players can earn.
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