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Welcome to Maneuver Warfare The Card Game. This deck construction-style game explores the complexities of modern and future war. It’s a military maxim that war is a clash of wills—in this game, your sole objective is to destroy your enemy’s will before they can destroy yours. You must attack and defend in the familiar domains of land, sea, and air; and fight in unfamiliar domains like space and the information sphere. Plan your strategy and build your task force; but once you sit down across the table from your thinking human opponent, you must be flexible and innovative to carve your path to victory!
In stock
Game descriptionA turn consists of each player taking three actions to move or attack. Combat is done quickly by comparing values on the units. The losing side flips a unit over--and the attacker always flips a unit over as well. Variation comes from random, secret chits each player begins the game with permitting extra actions or combat advantages.
Victory is determined by counting the value of the spaces controlled by the ANZAC player. This is compared to the scenario's requirements. Depending on the scenario, the ANZAC will need to control 7, 8, or 11 points to achieve victory while the Ottoman will want to hold the total to 5, 6, or 9, otherwise the game ends in a stalemate.
The scenarios play in under 60 minutes and are suitable for all ages.
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