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Hex and counter wargame using a modified version of the classic Operation Typhoon/Victory in the West system. This involves a chit pull for strong units to determine strength upon entering combat. The basic turn sequence is classic IGO-UGO which consists of movement and combat, with possible attacks for mechanized units during movement.
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Available on: 27/01/2023
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Es la primera vez que compro y la verdad quedé encantada. Acá en Argentina no venden juegos de mesa y esta página me vino como anillo al dedo. Me respondieron todas las dudas que tuve rapidísimo y con muy buena predisposición. Fue todo tal cual lo...
Sólo tengo buenas palabras: precios ajustados, excelente servicio y atención al cliente, rapidez, fiabilidad... Cualquier duda es atendida y cualquier problema se soluciona. Un diez para Jon y para Planetongames.
Solamente una palabra: rnrnExcelente!!!rnrnmanolovila
Una de las mejores tiendas online para comprar juegos de mesa. Trato inmejorable, Jon se preocupa por todo. Megarrecomendadísimo!
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Los mejores sin lugar a dudas. Gracias Jon.
Esta tienda ya era mi tienda de cabecera desde hace muchos años. El Extenso catalogo, el trato al cliente y en definitiva que siempre quedo satisfecho, hace que mi opinión siga inalterada. Pero es que ahora con esta nueva web.... NO TENGO...
En Marzo de 2009 hice mi primera compra en Planetongames, desde esa fecha no he dejado de comprar regularmente a Jon, quien es sinónimo de confianza, de calidad y preocupación en los detalles y me ha permitido mantener viva y fresca esta afición,...
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Hex and counter wargame using a modified version of the classic Operation Typhoon/Victory in the West system. This involves a chit pull for strong units to determine strength upon entering combat. The basic turn sequence is classic IGO-UGO which consists of movement and combat, with possible attacks for mechanized units during movement. Planes are simplified through the use of Air Points. The Axis player is limited by supply limitations. The support system being tied into supply easily restricts him from having the strength to attack everywhere at once!
Each turn covers 3 days of action, therefore, each scenario breaks battles off into smaller pieces for shorter playtime. Scale is just over 10km (6.5 miles) per hex and basic units are divisions, with Soviet corps, brigades, and tank battalions, as needed. Order of Battle from various sources, largely from the works of David Glantz, and fine tuned to give a reasonably accurate flow to the campaign.
Three maps (22"x34") with two smaller extensions (13"x9",22"x25") run from Kursk toward Baku across the diagonal. There are a few extra German divisions available as options. The Eleventh Armee can be kept from going to Leningrad and sent to help capture the oilfields as an option. Free setup options are available and automatic victory goals based on Hilter's whim...
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Hex and counter wargame using a modified version of the classic Operation Typhoon/Victory in the West system. This involves a chit pull for strong units to determine strength upon entering combat. The basic turn sequence is classic IGO-UGO which consists of movement and combat, with possible attacks for mechanized units during movement.
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