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Hex and counter wargame using a modified version of the classic Operation Typhoon/Victory in the West system. This involves a chit pull for strong units to determine strength upon entering combat. The basic turn sequence is classic IGO-UGO which consists of movement and combat, with possible attacks for mechanized units during movement.
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Available on: 27/01/2023
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Gran variedad y atención muy amable. No es de extrañar que muchos gamers se asocien para hacer pedidos grupales desde Chile.
Excelente servicio, variedad y a precios recomendables. Mi paquete llegó antes de lo esperado. Ya me ganaron como cliente :) Saludos a Jon Garay.
The website has an excellent range of English language board games and has a tendency to get the latest releases in that language. Shipping to Madrid from this website typically means you will get the product the very same next working day via...
Hola como cliente vuestro solo puedo decir que sois unos profesionales como una copa de un pino. un gran servicio una magnifica atención.. en definitiva muchas gracias y un saludo
No se trata solo de que tenga buenos precios y una selección excelente de juegos, sino de cómo se preocupan por ti y porque el pedido vaya perfecto. En mi último pedido, descubrieron que la última copia que les quedaba de un manual estaba dañada,...
Serviço excelente e sobretudo muito rápido. Produto muito bem acondicionado e apoio ao cliente efizaz e simpático. *****
Compañeros felicidades por su página, la información que contiene es muy valiosa, el servicio genial. por favor sigan aportando a este nuestro mundillo lúdico. Un saludo y abrazo grande.
Todo feten, embalaje currau y muy salado el chico que atiende. Compraré de nuevo
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Hex and counter wargame using a modified version of the classic Operation Typhoon/Victory in the West system. This involves a chit pull for strong units to determine strength upon entering combat. The basic turn sequence is classic IGO-UGO which consists of movement and combat, with possible attacks for mechanized units during movement. Planes are simplified through the use of Air Points. The Axis player is limited by supply limitations. The support system being tied into supply easily restricts him from having the strength to attack everywhere at once!
Each turn covers 3 days of action, therefore, each scenario breaks battles off into smaller pieces for shorter playtime. Scale is just over 10km (6.5 miles) per hex and basic units are divisions, with Soviet corps, brigades, and tank battalions, as needed. Order of Battle from various sources, largely from the works of David Glantz, and fine tuned to give a reasonably accurate flow to the campaign.
Three maps (22"x34") with two smaller extensions (13"x9",22"x25") run from Kursk toward Baku across the diagonal. There are a few extra German divisions available as options. The Eleventh Armee can be kept from going to Leningrad and sent to help capture the oilfields as an option. Free setup options are available and automatic victory goals based on Hilter's whim...
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Hex and counter wargame using a modified version of the classic Operation Typhoon/Victory in the West system. This involves a chit pull for strong units to determine strength upon entering combat. The basic turn sequence is classic IGO-UGO which consists of movement and combat, with possible attacks for mechanized units during movement.
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