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Hex and counter wargame using a modified version of the classic Operation Typhoon/Victory in the West system. This involves a chit pull for strong units to determine strength upon entering combat. The basic turn sequence is classic IGO-UGO which consists of movement and combat, with possible attacks for mechanized units during movement.
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Available on: 27/01/2023
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Una grata sorpresa encontrar esta tienda ,gran variedad en su catálogo,rapidez en el envío además de buena comunicación ,gran lugar para los amantes de los war gammes y juegos de mesa en particular.
Desde Argentina gran calidad en todo, respuestas, envio, producto. \r\nMuy Satisfecho
Primera vez que realizo una compra desde españa y la verdad que es altamente recomendado. Al principio estaba algo reacio a comprar algo que no fuera en EEUU, pero llego sin problemas, en el plazo que dijeron, muy bien envuelto.Te responden todas...
Sólo tengo buenas palabras: precios ajustados, excelente servicio y atención al cliente, rapidez, fiabilidad... Cualquier duda es atendida y cualquier problema se soluciona. Un diez para Jon y para Planetongames.
Muy rapido y muy profissional! Muchas Gracias!!
Me encanta vuestra web. De un día para otro los juegos en casa por un coste muy razonable. Me gustaría que se pudiera filtrar por solo en Stock y no solo ordenar, pero en general muy bien.
Por dónde empezar... ¿Nueve años dices que llevamos? Pues qué pocos. Los siento como de toda la vida. ¿Qué puedo decir de Jon, Planeton, Planeton, Jon? Creo que el funcionamiento de la tienda es el fiel reflejo de este tío. Amable, amigable,...
Impresionante trabajo, como se nota cuando alguien sabe lo que hace. Un aplauso se merecen, mucha suerte.
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Hex and counter wargame using a modified version of the classic Operation Typhoon/Victory in the West system. This involves a chit pull for strong units to determine strength upon entering combat. The basic turn sequence is classic IGO-UGO which consists of movement and combat, with possible attacks for mechanized units during movement. Planes are simplified through the use of Air Points. The Axis player is limited by supply limitations. The support system being tied into supply easily restricts him from having the strength to attack everywhere at once!
Each turn covers 3 days of action, therefore, each scenario breaks battles off into smaller pieces for shorter playtime. Scale is just over 10km (6.5 miles) per hex and basic units are divisions, with Soviet corps, brigades, and tank battalions, as needed. Order of Battle from various sources, largely from the works of David Glantz, and fine tuned to give a reasonably accurate flow to the campaign.
Three maps (22"x34") with two smaller extensions (13"x9",22"x25") run from Kursk toward Baku across the diagonal. There are a few extra German divisions available as options. The Eleventh Armee can be kept from going to Leningrad and sent to help capture the oilfields as an option. Free setup options are available and automatic victory goals based on Hilter's whim...
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Hex and counter wargame using a modified version of the classic Operation Typhoon/Victory in the West system. This involves a chit pull for strong units to determine strength upon entering combat. The basic turn sequence is classic IGO-UGO which consists of movement and combat, with possible attacks for mechanized units during movement.
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