Taking the city fell to the Soviet Sixth Army, comprised of some eight divisions with 80,000 men between them, plus four tank regiments and two artillery divisions. An entire Air Army, the Second, was also assigned to provide ample destructive power from the sky. The task facing the Soviets was daunting; urban warfare plus a very determined defender. Terrain too was critical - the Oder River flowing through the city sliced it up into many parts. Taking a major sector of the city could mean nothing more than occupying an "island" in the end.
Although Breslau was unimportant to the outcome of the war, the battle for the city was not without incident or drama. By the war’s end the Germans lost 6,000 KIA. The Soviets lost at least 12,000. These figures exclude the toll in wounded, estimates of which range from 20,000 - 40,000. The Soviets also lost up to 170 AFVs trying to seize the city.
Hitler's Stalingrad: Breslau 1945, by designer Perry Moore, looks hard at this defiant siege. With over 300 counters and a 22" x 34" map scaled at about 650 yards per hex, a game turn represents one week. The game captures the flavor of planned, grand assaults quickly degenerating into gritty, street-level fighting, with players alternating conducting operations during the turn. Skillfully positioned reserves and sharp counterattacks can blunt massive thrusts, but at possibly a too frightfully high rate of casualties.
Special rules model rubble and barricades; the multi-level city buildings; surprise and ambush during combat; Soviet command directives; the armored train "Porsel"; remotely controlled Goliaths; and the possible use of nerve gas (Breslau was the major repository of both Germany's remaining stocks of the little AFVs and also the deadly nerve agent Tabun).
Hitler's Stalingrad: Breslau 1945 and issue #56 of ATO
Maps - One full color 22"x34" hex mapsheet
Counters - 324 full color 9/16" die-cut pieces
Rules length - 15 pages
Charts and tables - 1 page
Complexity - Medium
Playing time - Up to 4 hours
How challenging is it solitaire? - Average
Design - Perry Moore
Development - Russ Lockwood
Graphic Design - Mark Mahaffey