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This near-future what-if is set at 20 miles per hex, with divisions and brigades as the units of maneuver. It covers the first month of the war that could result if Putin decides to abandon the "opaque war" (a.k.a. "gray war") approach and go for it big time.
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Available on: 31/01/2014

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Muchos años comprando online, y esta es una de las mejores tienda en la que he comprado de largo, ya podían tomar nota en otros sitios. Gracias chicos, como os dije, el placer ha sido mio. Como apunte estaría bien que ante tantos juegos tuvieséis...

tuve mis dudas respecto al tema de envió pero eso es porque la aduana de este país es una porquería, fue todo con rapidez y sencillez, me respondieron las dudas todo perfecto, probablemente vuelva a utilizar esta pagina muchas gracias, recomendado.

Enhorabuena por la nueva Web.rnRapida,sencilla,intuitiva.....BRUTALrnLa mejor tienda de juegos online del planeta gracias al trato personal y agradable de Jon 10/10rnUn abrazo y seguir asi

Es la primera vez que compro y la verdad quedé encantada. Acá en Argentina no venden juegos de mesa y esta página me vino como anillo al dedo. Me respondieron todas las dudas que tuve rapidísimo y con muy buena predisposición. Fue todo tal cual lo...

Fabulosos, fabulosos, gracias chicos que majos sois, da gustito así, de veras. Un besito.

Um serviço rápido e eficiente desde há muitos anos. Se os jogos estão em stock, são recebidos em 24 horas (em Lisboa) . Planetongames é uma referência totalmente merecida. Parabéns Jon.

Hoy he pasado por el almacen a comprar unos juegos y Jon me ha atendido por el Whatsapp muy cordialmente.He conocido a Bruno, un tio muy majo.Son una pasada!.Una tiendaonline de primera. Por precio, catálogo y sobre todo y muy importante por el...

Magnífico trato y cuidado del cliente, no se puede pedir mas. 100% recomendable, repetiremos sin duda.
Game descriptionThis near-future what-if is set at 20 miles per hex, with divisions and brigades as the units of maneuver. It covers the first month of the war that could result if Putin decides to abandon the "opaque war" (a.k.a. "gray war") approach and go for it big time.
The idea being to take advantage of the West's (particularly the "old NATO" countries') distraction with the jihad to try to win back all or some of the "Near Abroad" on Russia's European flank.
Before you ask: the difference between this game and "Putin's War," which will be appearing in an upcoming issue of Modern War, is that PS is a strategic (army-corps at 55 miles per hex) treatment with operational undertones, whereas PW is an operational-level treatment with strategic overtones.
The system will be a further-evolved version of the one I used in NNN2, but better adapted to modern real-world military circumstances. In particular, I'm crafting the combat sub-system to emphasize the growing debate on the appropriateness of the "brigading of everything."
The growing complaints are that brigades, BCTs, etc., are too small and weak to last long in an eyeball-to-eyeball First World conventional war, while also being too big to be nimble enough to properly prosecute an urban counterinsurgency war.
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This near-future what-if is set at 20 miles per hex, with divisions and brigades as the units of maneuver. It covers the first month of the war that could result if Putin decides to abandon the "opaque war" (a.k.a. "gray war") approach and go for it big time.
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