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Panzer North Africa is designer James Day's newest game in his acclaimed Panzer system of World War II small-formation armored and infantry combat. Now players can take command of armored formations of German, Italian, or British forces and refight key engagements in the North African desert from mid-1940 to late 1942. For Panzer veterans and newcomers alike, this stand-alone game requires no previous ownership of other games or modules in the Panzer series.
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About the Game
Various ammunition types, e.g., AP, APCR, HEAT, HE
Sighting Effects, e.g., dust, sun blinding, and heat haze
Overwatch fire
Rate-of-fire
Indirect fire, both on and off map
Hand-to-hand combat
Close assault
Troop quality
Command control
Leaders
Unit cohesion
Morale
Smoke Effects
Mines
Obstruction
Bogging
Air-to-ground and anti-aircraft combat
Game Contents
6 double-sided geomorphic mapboards, 12 mapboards in total
8 x 7/8” and 5/8” counter sheets
49 double-sided full-color 5” x 4” data cards
45 Map terrain overlays
Modular full-color Rulebook with Basic & Advanced Rules
Modular full-color Rulebook with Optional Rules and Solitaire Rules sections
Scenario playbook and solitaire scenario playbook - 30 scenarios included
TO&E reference book
Four double-sided Player Aid Cards
Four ten-sided dice
3.5" Box
The game system is designed for small unit actions from platoon to battalion-sized formations.
Vehicles, towed guns, and aircraft are scaled at 1:1 with each 7/8” double-sided counter representing a single unit.
The 5/8” double-sided leg unit counters are scaled at squads, half-squads, and sections, including their attached weapons.
Ground scale is 100 meters per hex
The game includes six double-sided geomorphic mapboards, 12 mapboards in total, plus map terrain overlays to further customize your engagement maps.
The game features a streamlined chit-based command system that moves the action along at a brisk pace.
The game includes solitaire scenarios.
Panzer North Africa includes a Modular rules system with Basic, Advanced, and Optional rules section. Players may keep their battles as simple or as complex as desired. The game includes rules for:
Vehicles include 11 unique hit locations, armor angles, and penetration charts for level, rising, and falling fire
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