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Gentes
Gentes is an interesting civilization game with an innovative timing mechanism. "Gentes" is the Latin plural word for greater groups of human beings (e.g., tribes, nations, people; singular: "gens"). In this game, players take the role of an ancient people who are attempting to develop.
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Available on: 15/08/2017
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Llevo bordeando los 2 años comprando en Planetongames y el servicio de venta y post-venta es excepcional. El esfuerzo humano por resolver dudas y satisfacer al cliente es lo que me ha generado la confianza suficiente para tenerla como mi tienda...
Para mi la mejor página de venta de juegos de mesa de toda la web. Trato excepcional y rápido. La página es una maravilla y todo está accesible para el usuario. Tengo la suerte de conocer a Jon en persona y es una persona estupenda, genial en...
Es una de las mejores páginas para comprar juegos, super confiable, cumplen al pie de la letra todo, un servicio que podría calificar de PREMIUM!. Muchas gracias a todo el equipo de Planetogames!\r\nAbrazo cordial desde el otro lado del charco!
Muy buena web, con envíos rápidos y precios geniales, te sientes tan cómodo como comprando en una tienda física. ¡Un placer tratar con ellos!
Hasta ahora sólo he hecho una compra a planetongames y no será la última. La web es intuitiva y funciona de maravilla, el catálogo es estupendo y su seriedad en el pedido máxima. Gracias por vuestra profesionalidad, habéis ganado un cliente.
Zorionak por la nueva web y todo el trabajo realizado para llevarla a cabo...! Sin duda el mejor profesional en su género con el más amplio catálogo e inmejorable servicio. Un abrazo y mucha suerte para afrontar con energias renovadas los nuevos...
Me encanta vuestra web. De un día para otro los juegos en casa por un coste muy razonable. Me gustaría que se pudiera filtrar por solo en Stock y no solo ordenar, pero en general muy bien.
Cariño total de esta tienda, loving todo de cabo a rabo, atentisimo Jon (un amor), y en persona más.
Gentes is an interesting civilization game with an innovative timing mechanism.
"Gentes" is the Latin plural word for greater groups of human beings (e.g., tribes, nations, people; singular: "gens"). In this game, players take the role of an ancient people who are attempting to develop by building monuments and colonizing or founding new cities in the Mediterranean sea.
The game is played in six rounds, each consisting of two phases: action phase, and tidying up. There are three eras — rounds 1-2, 3-4, 5-6 — with new monument cards entering the game at the beginning of rounds 1, 3 and 5. Each player has a personal player mat with a time track for action markers and sand timer markers. In the action phase of a round, the players take their turns in clockwise order, conducting one action per turn. Each action requires an action marker from the main board that is placed on the time track. Depending on the information on the action marker, you have to also pay some money or take sand timers that are placed on the time track. When you have no free spaces on your time track, you must pass for the remainder of the round. Therefore, the number of actions per player in a single round may vary significantly if, for example, you choose double sand timers instead of two single ones or take action markers that require more money but fewer sand timers. Single sand timers are dropped in the tidying up phase, while double sand timers are flipped to become single sand timer markers and stay for another round. The actions are:
- Buy new cards from the common display
- Build monuments (playing cards from your hand to your personal display for victory points and new options)
- Train/Educate your people
- Build/found cities
- Take money
To play a card, you must meet the requirements printed on that card, such as having specific persons on your personal board (e.g., two priests and four soldiers). These requirements are why training — i.e., getting specific people — is important, but that is not that easy because there are six different types of people — three on the left and three on the right side of your personal player board — and you have only six spaces in total for the two types in the same line. If you have three merchants, for example, you move your marker for counting merchants three spaces toward the side of the soldiers and thus you have only three spaces left for soldiers. By educating a fourth soldier and moving your soldier marker forward to its fourth space, you automatically lose one merchant because that marker is pushed back to its second space.
It is crucial to generate additional actions by using the specific functions of monuments in your display and cities you have built. Cities are expensive, but they create benefits at the end of each round or provide new options for taking an action without acquiring an action marker, gaining only a sand timer marker instead.
Try to have a steady income to avoid wasting actions to take money. Pay attention to the display of common cards, which is new in every single game, because the monument cards are shuffled randomly within the decks of eras I, II and III. Collect identical achievement symbols on the cards to benefit from the increasing victory points for a series of symbols. Build cities to enlarge your options!
- Players: 1-4
- BGG
- Playing time: 90 min.
- Language: ENGLISH
- Age: 12+
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