Dungeon Command Sting of Lolth

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Dungeon Command features themed miniature factions designed to play as unified war bands, in a game eliminating luck-driven mechanics in favor of player-driven skill, creativity, and quick thinking. Each Dungeon Command faction comes in its own box, containing twelve miniatures (plus the cards, tiles, and rules for the game). 

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    Dungeon Command Sting of Lolth

    Dungeon Command Sting of Lolth

    Dungeon Command features themed miniature factions designed to play as unified war bands, in a game eliminating luck-driven mechanics in favor of player-driven skill, creativity, and quick thinking. Each Dungeon Command faction comes in its own box, containing twelve miniatures (plus the cards, tiles, and rules for the game). 

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    Fabricante: WIZARDS OF THE COAST

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    672 403 198

    Julián Zugazagoitia, 5 - Lonja 2
    48003 Bilbao

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    Number of cards:60
    Card sleevesSTANDARD: "63.5 X 88 mm FFG Standard Sleeves 50 units (grey)" OR "63.5 X 88 mm Mayday standard sleeves 100 units (Green)". You can buy this sleeves directly from this page, see RELATED PRODUCTS.

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    Dungeon Command features themed miniature factions designed to play as unified war bands, in a game eliminating luck-driven mechanics in favor of player-driven skill, creativity, and quick thinking. Each Dungeon Command faction comes in its own box, containing twelve miniatures (plus the cards, tiles, and rules for the game). In addition to their use in Dungeon Command, these miniatures can also be used in the D&D RPG, with their cards further usable with D&D Adventure System board games (Castle Ravenloft, Wrath of Ashardalon, and The Legend of Drizzt).

    Dungeon Command: Sting of Lolth is a card-driven skirmish game played on modular interlocking map tiles that uses order cards, creature cards and miniatures. The object of the game is to have the highest remaining Morale when an opposing warband's Morale has been reduced to 0 or below, or if a player ends his or her turn with no creatures on the battlefield.

    As a player, you take on the role of a commander, sending a warband to battle the forces arrayed against you. You recruit troops and deploy them on the battlefield. You issue orders to those creatures, outfit them with spells and equipment, and direct their tactics to break the morale of your enemies and drive them from the field.

    Dungeon Command: Sting of Lolth includes twelve pre-painted miniatures, such as an assassin, a priestess, a wizard, spiders, and drow house guards. While each Dungeon Command faction is meant to be played by a single player, quick-start rules allow two players to engage in a shortened version of the game using only one box. Dungeon Command is designed for two players, although up to four can play with a few adjustments explained under the advanced rules.

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    Dungeon Command Sting of Lolth

    Dungeon Command Sting of Lolth

    Dungeon Command features themed miniature factions designed to play as unified war bands, in a game eliminating luck-driven mechanics in favor of player-driven skill, creativity, and quick thinking. Each Dungeon Command faction comes in its own box, containing twelve miniatures (plus the cards, tiles, and rules for the game). 

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