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Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!)
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Available on: 14/06/2015
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Es mi segunda compra con ustds y nunca he tenido ningún problema, siempre llegan bien y seguros, gracias por hacer llegar juegos a donde no se pueden conseguir con facilidad saludos desde Mexico
EXCELENTE!!, Me sorprendieron varias cosas. Primero, gran gran catálogo, no solo tienen los últimos juegos, si no que también encuentras \"joyitas\" que ya no se encuentran en otros lados, además de muchos títulos que no llegan a Latinoamérica y...
No había comprado nunca antes en la tienda online, pero repetiré. Juego recibido pronto (en fechas navideñas) y perfectamente empaquetado. Muchas gracias
Mejor catálogo de Wargames con stock de verdad de todo internet, gran descubrimiento
Excelente servicio en todos los sentidos. Es siempre una de mis primeras opciones, sino la primera, cuando quiero incorporar un juego a la ludoteca :) Recomendado 100%
Gran variedad y atención muy amable. No es de extrañar que muchos gamers se asocien para hacer pedidos grupales desde Chile.
Llevo comprando juegos de mesa en Planeton Games desde el 2009. Gracias a esta tienda y al excelente servicio que presta Jon a sus clientes, tengo ahora una respetable colección de juegos que en mi país sería imposible conseguir. ¡Felicitaciones...
Com Planeton empezé my coleccion de juegos. Siempre al día con respecto a los mejores juegos de guerra (Wargames).Servicio rápido y muy seguro. Una referencia entre la comunidad de Boardgamers de Portugal. Enhorabuena Jon.
Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!)
To set up play, lay out 25 word cards in a 5×5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5×5 grid on the card, with nine of the squares colored green (representing your agents) and one square colored black (representing an assassin). The assassin is in different places on each side of the card, and three of the nine squares on each side are also green on the other side!
Collectively, you need to reveal all fifteen agents — without revealing either assassin or too many innocent bystanders — before time runs out in order to win the game. Either player can decide to give a one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose! Unlike regular Codenames, they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and finding ones they missed earlier.
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Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!)
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