Civilization Wisdom and Warfare Expansion

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In Sid Meier's Civilization: The Board Game - Wisdom and Warfare, six new civilizations join in the battle for supremacy: Aztecs, English, French, Japanese, Mongols, and Zulu – each with its own special powers. Along with the new civilizations comes new technologies, relics, wonders, and culture cards.

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    Civilization Wisdom and Warfare Expansion

    Civilization Wisdom and Warfare Expansion

    In Sid Meier's Civilization: The Board Game - Wisdom and Warfare, six new civilizations join in the battle for supremacy: Aztecs, English, French, Japanese, Mongols, and Zulu – each with its own special powers. Along with the new civilizations comes new technologies, relics, wonders, and culture cards.

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    Fabricante: FANTASY FLIGHT GAMES

    31,46 €

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    34,95 €

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    672 403 198

    Julián Zugazagoitia, 5 - Lonja 2
    48003 Bilbao

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    Number of cards:94 small 55 square
    Card sleeves miniAMERICAN MINI: "41 X 63 mm Mayday sleeves Mini american 100 units (yellow)" OR "41 x 63 mm FFG Mini American Sleeves 50 units (yellow)". You can buy this sleeves directly from this page, see RELATED PRODUCTS.
    Square SleevesSQUARE: "70 X 70 mm Mayday 100 units" OR ó ""70 X 70 mm FFG sleeves 50 units". You can buy this sleeves directly from this page, see RELATED PRODUCTS.

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    In Sid Meier's Civilization: The Board Game - Wisdom and Warfare, six new civilizations join in the battle for supremacy: Aztecs, English, French, Japanese, Mongols, and Zulu – each with its own special powers. Along with the new civilizations comes new technologies, relics, wonders, and culture cards.

    An alternative set of combat cards in which each unit now has separate Strength and Health values is provided for more tactical battles. With these new cards, a battle's winner is determined by comparing the total health minus the wounds of each side, plus any combat bonuses. Even if you can't completely kill a unit, damaging it will still have an effect on future turns.

    Wisdom and Warfare also provides the rules for a new city action, "Starting a Building Program", which is a power-up for when that city produces something. This expansion also includes Social Policies that civilizations can adopt, such as "Rationalism" and "Organized Religion", and these policies offer options and provide bonuses for long-term planning.

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    Civilization Wisdom and Warfare Expansion

    Civilization Wisdom and Warfare Expansion

    In Sid Meier's Civilization: The Board Game - Wisdom and Warfare, six new civilizations join in the battle for supremacy: Aztecs, English, French, Japanese, Mongols, and Zulu – each with its own special powers. Along with the new civilizations comes new technologies, relics, wonders, and culture cards.

    Write a review