C3i Magazine 28

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C3i Magazine 28

CONTENTS:C3i Magazine, Nr28 will be a 64-page, full-color issue. Below is a list of some of the article highlights, including new variants, new scenarios, designer’s notes, interviews, a new countersheet, etc..

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Game description

C3i Magazine, Nr28 will be a 64-page, full-color issue.

Below is a list of some of the article highlights, including new game variants,

new scenarios, designer’s notes, interviews, a new countersheet,

and a Complete Bonus Game Insert in C3i Magazine Nr28.

We hope you enjoy the new issue.

Rodger B. MacGowan,

Publisher and Editor

RBM Publication

Highlights from C3i Magazine Nr28 (this is not a complete table of contents):

  • Unconditional Surrender! Case Blue is a 2-player game covering the World War II military campaigns fought in southern Russia from mid-1942 to early 1943. One side controls the armies and air forces of the Axis, while the other side controls those of the Soviet Union.  Using simple mechanics, players focus on the strategic action. Armies move and fight in an integrated movement/combat activation system. Air wings suffer reduced effectiveness based on their level of activity. And all force action and replacements are dependent on basic production system. – By Game Designer Salvatore Vasta

    Unconditional Surrender! Case Blue
     is derived from the boxed game Unconditional Surrender! World War 2 in Europe, published by GMT Games. That game covers the entire war in the European Theater using the mechanics found in USCB with the addition of other elements, such as naval units, strategic warfare, diplomacy, ULTRA, airdrops, Free Forces, etc.

 

  • What if? – In World War II, what if the Germans had decided to rebuild the High Seas Fleet or expanded their Rockets program? What if the Italians had built a carrier force?  What if the Russians traded fighters for bombers or tanks for ships?  What if the UK or USA mobilized more ground forces, but less air and naval assets? What if other countries from as small as Belgium to as large as Spain or Turkey were better prepared militarily?

    Now you can explore these hypothetical situations with Unconditional Surrender! World War 2 in Europe. The boxed game provided the counters; now C3i Magazine Nr28 provides you with the rules to incorporate them into your campaigns. – By Game Designer Salvatore Vasta

  • Remembering the Great War on its Centennial: Interviews with CSR Award winning Game Designers Ted Raicer and Michael Resch

    Two award-winning game designers share why the Great War resonates with them and continues to hold lessons for us one hundred years later. – By Sam Sheikh


  • The First Battle of Mantinea, 418 BC
    C3i HOPLITE GBoH Battle Module
    By Game Designer Dan A. Fournie

  • A major variant for Andean Abyss, with expanded C3i Play Aid Inserts and design notes:  "Father of Bots" Örjan Ariander brings Volume I of the COIN Series up to current standard by adding a Non-Player for the Colombian Government, as well as refining performance of the three existing Insurgent Non-Players based the past two years of post-publication experience.  Solitaire as the FARC, AUC paramilitaries, or Cartels for the first time! – By Örjan Ariander

  • Bots in the Pacific – Empire of the Sun – Exclusive Designer’s Notes for the upcoming reprint of this CSR Award winning game – By Game Designer Mark Herman

  • Liège Expansion for 1914, Offensive à outrance – This C3i expansion scenario adds the German “Handstreich” attempt and subsequent “Siege of Liège” to the 1914 Offensive à outrance Grand Campaign scenario. These C3i expansion rules are an addition to the regular rules.  Also included for this expansion are new counters on the C3i Nr28 Countersheet. – By Game Designer Michael Resch

  • C3i Sorpe Variant – Enemy Coast Ahead: An exclusive variant for Enemy Coast Ahead, including two new counters. Busting Sorpe Dam was nigh impossible for 617 Squadron, and  this variant offers even greater detail allowing players to understand  just how tough of a demolitions problem it was. – By Game Designer Jeremy White 

  • Twilight Struggle at 10: An interview with Game Designers Ananda Gupta and Jason Matthews

    Groupies, foxy astronauts, and evil new plans–-meet Ananda and Jason, International Men of History in the pages of C3i Magazine – By Sam Sheikh

  • Panzer

Two New C3i PANZER Scenarios: • Treads over Dedushka - Estonia, 25 July 1944• House of Soviets: Stalingrad, 30 September 1942 By Mike Nagel and Game Designer Jim Day

  • Clio’s Corner Nr5:
    Sam I Am; who you are tells the story!
    By Mark Herman

  • The New Countersheet included with C3i Magazine Nr28 includes full color counters for such games as:

Case Blue (C3i Insert Game); Liège Expansion for 1914, Offensive à outranceEnemy Coast AheadFor the PeopleUnconditional SurrenderHopliteFirst Battle of MantineaThe Dark ValleyNo Retreat: North African FrontSerpents of the Seas; and more.

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