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Betrayal Legacy marries the concept of Betrayal at House on the Hill — exploring a haunted mansion — with the permanency and multi-game storytelling exhibited by Daviau's Risk Legacy and other legacy games that followed. Betrayal Legacy consists of a prologue and a thirteen-chapter story that takes place over decades.
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Available on: 31/01/2014

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El pedido me ha llegado de un dia para otro. En perfectas condiciones de conservacion y embalaje.Un 10 para planetongames !

Excelente servicio en todos los sentidos. Es siempre una de mis primeras opciones, sino la primera, cuando quiero incorporar un juego a la ludoteca :) Recomendado 100%

Llevo mas de cuatro años como cliente y estoy encantado, el servicio es muy bueno y la atención completamente personalizada. Incluso he hecho peticiones para buscar cosas que no tenían inicialmente en catalogo y la respuesta siempre ha sido...

La verdad que ha sido muy rápido. Lo pedí un martes y al día siguiente lo tenía en casa y en buenas condiciones. Creo que ya he encontrado mi distribuidor personal para los juegos de mesa jajaja.

Hola, es la primera vez que compró en esta web pero repetiré sin duda. Buen trato y rapidez en contestar por whatssap.Ha llegado todo en perfectas condiciones y muy rápidos. Un saludo

El servicio estupendo y muy rápido. Además me ha asesorado sobre juegos infantiles y hemos acertado de planos, los niños encantados!

Tengo la suerte de recoger mis pedidos en el almacén de Jon, profesional como un pino, confianza total. Gracias J.

Com Planeton empezé my coleccion de juegos. Siempre al día con respecto a los mejores juegos de guerra (Wargames).Servicio rápido y muy seguro. Una referencia entre la comunidad de Boardgamers de Portugal. Enhorabuena Jon.
Game descriptionBetrayal Legacy marries the concept of Betrayal at House on the Hill — exploring a haunted mansion — with the permanency and multi-game storytelling exhibited by Daviau's Risk Legacy and other legacy games that followed. Betrayal Legacy consists of a prologue and a thirteen-chapter story that takes place over decades. Players represent families, with specific members of a family participating in one story, then perhaps an older version of those characters (assuming they lived) or their descendants showing up in later stories.
Why would people keep exploring a haunted mansion for decade after decade, especially when horrible things happen there? Curiosity, I suppose, or perhaps an ignorant boldness that comes from the belief that we know better than those who have come before. Look at all that we've learned, marvel at the tools we have at hand! Surely we'll all exit safely this time...
As with other Betrayal titles, the game is narratively-driven, with elements that record the history of your specific games. The tools mentioned earlier, for example, become attached to specific families. This isn't just a bucket; it's my bucket, the one my grandpappy used to feed his family's pigs when he was a boy, and while you can certainly use that bucket, I know how to wield it best from the time he spent teaching me how to slop. Yes, it's an heirloom bucket, and when kept in the family, I get a bonus for using it.
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Betrayal Legacy marries the concept of Betrayal at House on the Hill — exploring a haunted mansion — with the permanency and multi-game storytelling exhibited by Daviau's Risk Legacy and other legacy games that followed. Betrayal Legacy consists of a prologue and a thirteen-chapter story that takes place over decades.
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