Austerlitz 1805 Rising Eagles

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Rising Eagles is to be the the second volume of the « Eagles » series. Following on from Fallen Eagles (The Battle of Waterloo), Rising Eagles covers another of history’s most famous battles - Austerlitz. Game scale is regiment level for units, 250m per hex and one hour of real time per turn.

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    Austerlitz 1805 Rising Eagles

    Austerlitz 1805 Rising Eagles

    Rising Eagles is to be the the second volume of the « Eagles » series. Following on from Fallen Eagles (The Battle of Waterloo), Rising Eagles covers another of history’s most famous battles - Austerlitz. Game scale is regiment level for units, 250m per hex and one hour of real time per turn.

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    Fabricante: HEXASIM

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    Julián Zugazagoitia, 5 - Lonja 2
    48003 Bilbao

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    Rising Eagles is to be the the second volume of the « Eagles » series. Following on from Fallen Eagles (The Battle of Waterloo), Rising Eagles covers another of history’s most famous battles - Austerlitz.

    Game scale is regiment level for units, 250m per hex and one hour of real time per turn. The map has been produced by the combined efforts of Rick Barber (topography) and Sebastien Brunel (graphics, as in Fallen Eagles).
    The game will include at least three short scenarios, together with a full battle scenario, offering alternative options to simulate the ‘fog of war’ and battle plans.

    The order rules In Rising Eagles will have an even greater impact than those in Fallen Eagles. The ability to change orders will be reduced and it will be more difficult to “recall” formations, once launched. Initial planning will be an important feature, as befits a Napoleonic battle of such a scale.

    In addition, ‘fog of war’ has been further developed and will be part of the main rules. Players will share some of the uncertainty experienced by the actual commanders, as to what precisely they are facing.

    Initial play tests have shown that Rising Eagles continues to provide a tense and exciting game play, with strategic battle planning assuming a greater significance than the ‘slogging match’ of Waterloo.

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    2018-04-06

    Si no buscas un "Napo" táctico donde controlar la formación y orientación de cada unidad de tu ejercito, este puede ser tu juego para entrar en esta época. Las reglas de Hexasim creo que necesitan una revisión para clarificar ideas, pero de entrada son fácilmente asimilables

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      Austerlitz 1805 Rising Eagles

      Austerlitz 1805 Rising Eagles

      Rising Eagles is to be the the second volume of the « Eagles » series. Following on from Fallen Eagles (The Battle of Waterloo), Rising Eagles covers another of history’s most famous battles - Austerlitz. Game scale is regiment level for units, 250m per hex and one hour of real time per turn.

      Write a review

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