Mu & Mehr

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Mu & Mehr

While the headline trick-taking game (Mü) is the main attraction, this deck of custom cards also has rules for several other games - hence the "and more" in the title. Mü is quite complex, but the other games include simple and interesting variations on well known games such as Hearts, Rummy, and Oh Hell!.

The deck consists of 60 cards in

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€9.99
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672 403 198
C/ Julián Zugazagotia, 5 Lonja 2 48003 - BILBAO - España
Game description

While the headline trick-taking game (Mü) is the main attraction, this deck of custom cards also has rules for several other games - hence the "and more" in the title. Mü is quite complex, but the other games include simple and interesting variations on well known games such as Hearts, Rummy, and Oh Hell!.

The deck consists of 60 cards in 5 different colored suits. Each suit contains cards numbered from 0 to 9, with two of each the 1 and 7 cards. Cards also have 0, 1, or 2 triangles printed on them to show the point value of that card.

Rules are included for the following games:
* Mü - A complex trick-taking game. For 3-6 players, ages 12 and up.
* The Last Panther - A trick-taking game similar to Hearts, where players try to avoid negative points. For 3-8 players, ages 10 and up.
* Wimmüln - A trick-taking game where players must estimate how many tricks they will take. For 3-6 players, ages 8 and up.
* Rummü - A Rummy-like card laying game where players try to get rid of their hands by playing high-scoring combinations of cards. For 3-6 players, ages 8 and up.
* Safarü - A card "catching" game using basic adding skills. For 2-4 players, ages 10 and up.
* Calcory - A memory and calculation game, where players push their luck to uncover the most cards. For 2-4 players, ages 7 and up. (See note below.)

Mü is regarded by many as one of the best offerings in the trick-taking genre. Players reveal cards to declare their bids: the highest bidder becomes the Chief and the second highest bidder is the Vice. Both the Vice and Chief choose a trump (either number or suit), and then players try to capture tricks to score the most points. The Chief chooses a partner and tries to cover the bid to score bonus points, while the Vice and remaining players seek to stop the Chief from reaching his goal.

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