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Hola, es la primera vez que compró en esta web pero repetiré sin duda. Buen trato y rapidez en contestar por whatssap.Ha llegado todo en perfectas condiciones y muy rápidos. Un saludo
Servicio excelente. Buscaba juegos infantiles y Ion me resolvió todas las dudas aconsejándome personalmente según mis necesidades.\r\nEntrega superrapida. Fantástico todo, esperamos repetir, ya sea para los pequeños de la casa como para los no tan...
Me encanta la web. La comunicación con el cliente es inmejorable, sobre todo por la posibilidad del whatsapp. Hice un pedido, lo pagué y después quise aumentar alguna cosilla más. Por whatsapp me lo solucionaron todo sin problema, mandándome un...
100% fiável na compra e na entrega! Obrigado!
Precio inmejorable y el envío, rapidísimo. Muy bien embalado. Repetiré, sin duda.
Un catalogo impresionante en el que siempre encuentras todo lo que quieres y más. El mejor trato al cliente personal y en la web. Un placer tratar con Jon, que hace lo imposible por encontrar el juego que andas buscando. Y lo mejor, poder tomarte...
Web de referencia en compra online de juegos de mesa. Llevo mas de 8 años comprando y nunca tuve ningun problema. Rapidez y calidad en los envios con unos precios muy competitivos. Un 10/10 espero y deseo lo mejor para Jon
Zorionak por la nueva web y todo el trabajo realizado para llevarla a cabo...! Sin duda el mejor profesional en su género con el más amplio catálogo e inmejorable servicio. Un abrazo y mucha suerte para afrontar con energias renovadas los nuevos...
La atención, seriedad y rapidez de las solicitudes son impecables, tuve un pequeñito detalle con mi primer pedido pero siempre estuvieron dispuestos a ayudar con eso, ya realicé mi segunda compra y no va a ser la última, podría estar el día entero...
Muchos años comprando online, y esta es una de las mejores tienda en la que he comprado de largo, ya podían tomar nota en otros sitios. Gracias chicos, como os dije, el placer ha sido mio. Como apunte estaría bien que ante tantos juegos tuvieséis...
Escenario VI (cartas 220-260). Este pack contiene 60 cartas fijas, con...
¡Mejora tu Árbol Eterno de cartón a esta versión deluxe hecha de madera!
Más allá de los placenteros límites del Valle de Everdell, en el...
El Rey va a organizar un evento sin precedentes de un año de duración...
Everdell: Pearlbrook introduce un nuevo elemento auxiliar, el tablero...
Más allá de los placenteros límites del Valle de Everdell, en el...
Everdell es uno de los juegos de mesa mejor valorados de los últimos...
Race for the Galaxy Segunda Edición en castellano. De 2 a 4 jugadores...
Evil Comes Prepared Disney Villainous es un juego de mesa asimétrico con...
From the Publisher... Rio Grande Games is distributing this international game. It is the latest in the Gipf project, following Gipf and Tamsk, which are also available. ZERTZ is played with 5 white, 7 gray, 9 black marbles, and 37 round tiles. The tiles are to be used to assemble the board; the marbles are the pool. Each turn you must place on
Sometimes you will have the impression that there is nothing but chaos on the board. You line up a few of your pieces‹and the next thing you notice is that they have changed color! The more pieces on the board, the more difficult it becomes to predict what will happen. But also the more opportunities you have!
TZAAR is a game about making choices. Both players have 30 pieces, divided in three types: 6 Tzaars, 9 Tzarras and 15 Totts. The 3 types of pieces form a trinity: They cannot exist without each other. The aim is either to make the opponent run out of one of the three types of pieces or to put him in a position in which he cannot capture anymore.
From BGG: PÜNCT, the final game in project GIPF is a connection game. The goal is to connect two opposite sides of the board. A player's turn consists of either bringing a new piece into play or moving one already on the board. This game is part of project GIPF. Read
In 1607 Monteverdi’s Opera La Favola d’Orfeo had its worldwide premiere. Over the following centuries, Europe was taken over. In the board game Opera, the players bring Opera to the public. In Venice, Vienna, Berlin, London, Paris and Milan great Opera houses arise.
LYNGK is a synthesis of the first six games of the GIPF Project. The game is played with 48 pieces in six colors. At the start of play, all colors are neutral and do not belong to any player. During the course of the game, both players must choose two colors. The goal is to make piles of five pieces of different colors whose top color is their own.
Keyflower: The Farmers is an expansion for the game Keyflower. In that game, each player develops his own unique village over four seasons by successfully bidding on a variety of village tiles (specialized buildings and boats), skills, resources, and workers ("keyples"). In Keyflower: The Farmers, players develop the agricultural side of the
In Key to the City – London, each player aims to develop their own London borough based around their home tile, using the large hexagonal location tiles. Each location tile gives victory points and may generate resources (skill tiles or connectors that connect two location tiles). Connectors and skill tiles can be used to upgrade location tiles for...
Inhabit the Earth is a race game played on six continent boards. Players create their own menagerie of up to six creatures, each of which is represented by up to six cards, by using cards to introduce, multiply, evolve, and adapt their creatures. Each of the 162 unique cards identifies a creature's class, a continent and terrain that the creature inhabits
This light strategy game is divided into two Epochs, ancient and modern. At the start, the board consists of only five areas (the Mediterranean, Africa, Middle East, India and China), after all areas have been evaluated, four more territories become accessible (Russia, Europe, Southeast Asia, America).
DVONN is a stacking game. It is played on an elongated hexagonal board, with 23 white, 23 black and 3 red DVONN-pieces. In the beginning the board is empty. The players first place the DVONN-pieces on the board and next their own pieces. Then they start stacking pieces on top of each other.
Necessity is the mother of invention in Chicken Wings because when the hot plate starts burning in the kitchen, those chickens want to get away from the kitchen lickety-split. Luckily the kitchen has plenty of tools at hand, so they turn a wooden spoon into a catapult, and with one wing aiding another, they launch their poultry pals out the window.