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Albion is a combined naval-air-land campaign. Players conduct actions which encompass discrete combat, logistical, intelligence, and other operations. A player can conduct one or more actions per turn. All units in the game use a similar combat system, showing the interaction of naval, air, and land forces. Each game turn represents from one day to one month depending on the pace of operations. A player may take multiple actions each GT. One inch on the map represents 40 kilometers. Ground units represent regiments, brigades, and divisions, or equivalent formations. Aircraft units represent squadrons. Ship units represent divisions of one to three battleships or battlecruisers, four to eight other cruisers, flotillas of twelve to twenty destroyers, or various numbers of other ships types.
Components: One 22 x 34-inch game map 176 5/8-inch counters